
myrmica
Myrmica is a videogame created by a group of students from the postgraduate degree in videogame design at U-TAD. It's an investigative puzzle-adventure game viewed from an isometric perspective, combining a rich story with challenging puzzles.
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I was brought on board as part of the rigging department to help bring the characters and props to life. My primary responsibilities included rigging all the female characters in the game using a modular rig system. This approach allowed us to create a flexible and reusable rig that could be adapted across multiple characters, streamlining the rigging process and ensuring consistency in character animations.
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My role extended beyond rigging, as I collaborated with the technical artists to retarget the rigs in Unreal Engine, enabling the reuse of animations across characters efficiently. This process was crucial for optimizing the production pipeline and maintaining a smooth workflow between design and implementation.
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To address the challenges of adapting our rigs—which were not originally compatible with game engines—I developed a Python tool to automate and simplify the adaptation process for Unreal Engine. This tool saved time and effort by ensuring our rigs could be seamlessly integrated into the game engine, allowing animators and developers to focus on refining the gameplay experience.