
PINWIN
PinWin is the second game created by Michiños Fofiños, a group of seven students from the University of A Coruña. In the four months of production we developed a tutorial and the first level of the game. PinWin is an arcade and adventure game, with frantic gameplay that requires concentration and good reflexes.
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In PinWin, the player controls the protagonist, Rocky "Pinwinito" Pinwin, who is looking to dissolve all of the bands that have formed in Flipperstein. In order to do that, he must navigate through their territories, defeat enemies and fight the leaders of each band to be able to steal their flag.

In this project I was chief of rigging and the sole rigger, plus chief of programming, and I also worked in the level design department. During preproduction, we designed all of the levels even though we were only going to produce one of them. Afterwards, I was in charge of the first whitebox iteration. However, being the sole rigger, I had to pass the rest of the whitebox iterations to another workmate. After this, I rigged twelve different characters using a simple FK rig, since we didn't need very complex animations. In the programming department, we worked with Unreal Engine 5.0. During the whole process of preproduction and production, the programming department worked hard to finish an alpha during the first month, where I programmed the pickup items, the character's movement, the shield mechanic and the character's systems. Then, during the beta phase I worked refining all of the characters mechanics with the help of one of my workmates, I refined all of the enemies, and I programmed the final boss fight using what my friend had already coded, and I added a system that replenishes one heart every 10 coins the character picks up. Finally, for the golden version, I programmed a checkpoint, kept refining and optimizing all of the code, plus fixed all major bugs.